📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/01/the-nays-origins-devlog-3-music-game.html
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In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The Nays Origins is a puzzle adventure game for Game Boy where you play as Rotle, an otter with anxiety and strong mind abilities. Join him on his quest to recruit others like him, known as R Nays, and seal away the previous generation.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
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