📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/01/the-nays-origins-devlog-3-music-game.html
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In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
The Cryptmaster Anniversary Update is here!Â
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!Â
Play the demo and wishlist the game now:Â https://bit.ly/thebuttoneffect
In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.
The Nays Origins is a puzzle adventure game for Game Boy where you play as Rotle, an otter with anxiety and strong mind abilities. Join him on his quest to recruit others like him, known as R Nays, and seal away the previous generation.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
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