π Read the full devlog article here:
https://michellerakar.blogspot.com/2024/01/the-nays-origins-devlog-2-music-writing.html
π Read the full devlog article here:
https://michellerakar.blogspot.com/2024/01/the-nays-origins-devlog-2-music-writing.html
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game atΒ https://bit.ly/steaminayah
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
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