Game
The Nays Origins

1 year ago

In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.




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In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.

In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.

In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.

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Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper: