7 months ago

In this post, I'll tell you about the best thing I did in each month of this fantastic year (starting with the Rewind, the Game Jam, the Remake, and the event).


January: GameJolt Rewind 2024 (#GJRW24)

It was my first global event that I got to direct and edit. It was a video talking about what we did this year, made by me and 28 people, most of them Creators.

It was also my most-viewed video on YouTube, and I featured an event for my game featuring the top five cards of the moment. I talked about that event and showed off my new profile picture.

February: All Games Jam (idea)

It was when I and some developers created a game contest that had no restrictions, anyone could participate, and there were no prizes.

We created it on itch but postponed it until summer so it could get more participants, and the winner would be decided by player vote.

March: Dungeon of Madness 2 YEARS EDITION

It was a remake of my old game Dungeon of Madness, made with @mazmorralocura , which I started when I was only 11 years old.

The game wasn't great quality, but it was a good idea, so I started making some big changes myself.

Although it wasn't a huge success, it almost got 1,000 new players in the first month and is still counting.

April: TOTYs Contest (#MyTOTYsLaLigaDT)

It was the biggest contest of my life, with a lot of participants. It started in January and ended this month. The winners were @Beef_Gravy_Studios and @Galacticempire07 .

It was about entering LaLigaDT, opening the TOTYs and uploading a screenshot, and then the winner was decided by judges and voting.

The prize will be a Reward Cart exclusive to each of the best in the game.

May: Remake of my classics games (#yytpgmClassics)

It was a few days ago that I made public my old games that I made when I started learning to program.

Most of these games were set to private and don't exceed 20 players; some I made when I was 12 or younger. This week they were public on itch.io and GameJolt.

In the end, the most voted game (Playometro), I made a remake with all the new things I learned to do since that time.

June: 365 days in a row publishing something

During this time, I fully developed my LaLiga DT game, made two remakes of older games, created many events, and created Rewind with many people.

I'll try to keep doing this until I reach two years in a row without missing a single day.



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