general in Devs

Indie Games
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For day 1267 of coding; I have found that being trapped is not isolated to the rock object, and that it occurs when the player enters knockback right next to the object

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For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback

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For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is

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For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision

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For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately