general in Devs

Indie Games
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For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

So, right now i'm recoding (or remaking, whatever) the engine i had in my SFML version of TETROID.

Honsetly, it's kinda tuff, but since then i've lernt some C++ more, i think i can deal with that.

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For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

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For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

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For day 1243 of coding, I have put in @subterraneanexhibit 's Spikeye. They will look up as when the player approaches