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183
1 year ago

In this quick peek, I’m testing the first animation layer for Lobo’s dialogue system: body animations
Next up: facial expressions and lipsync— I'm getting closer to fully immersive dialogue!

All implemented in Unreal Engine 5 🎮
Thanks for watching!




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Next up

Adding keyboard + mouse support to The Wolf in Me playtest.

Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.

All prompts update instantly.

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

New trailer for The Wolf in Me.

A narrative-driven action game about losing control.

The more you fight, the harder it is to stay human. 👉 Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

New inventory UI redesign for my game.

Inventory and equipment now share one screen, built to make decisions faster and easier.

Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

I’ve been turning friends into NPCs for my game.

This is Rob.

He wanders the wilderness, lighting campfires in the darkest places. He doesn’t judge. He just sits with you… and helps you find your way.

“Not all light comes from lanterns.”