Game
Flawless Abbey






4 years ago

When designing your game character, a lot is necessary in order to create the style, personality and appearance that you envisoned. Artistic details like shape, palette and poses are some of the techniques used to fortify your story.




0 comments

Loading...

Next up

Our opening scene for Flawless Abbey - where we started and how it's going. What do you think? #gamedev #indie #indiegame #indiegamedev #gameart #Unreal

In Flawless Abbey, where everything was hand-painted, not even the dialogue could be simple. Using watercolor and then ripping the edges creates this stunning effect. #indie #gameart #art #indiegame #game #unreal #screenshotsaturday

Explore the hand-painted watercolor landscape as you uncover the mysteries of Flawless Abbey.

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

Inspired by Brueghel's Tower of Babel, the Labyrinth Tower is one of Flawless Abbey's most detailed artwork - designed on paper, painted by hand and then implemented in the 3D environment - and one of the game's biggest attractions #indiegame #indiedev

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

From a concept inspired by Brueghel's Tower of Babel to final in-game model.... it's a long way from start to finish, but the joy of progress feels infinitely longer. #3Dmodeling #unreal #gameart

Greetings Adventurers!

We have a special announcement today: Flawless Abbey will be present at #PAXEast on March 23-26!

Join us at Critical Reflex's Booth #22102 and try out the latest demo available!

See you there! #gaming #indiedev #dev #indie

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

For our game, we decided to use traditional materials like watercolors to give it an unique and charming look!