Interacting!
Next up
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
With the addition of Assists, the Combat system is finally complete.
Created a "Rest Theme" for my game.
Finally implemented Companion AI, and the first enemy to the game.
This afternoon, I created a battle theme that actually sounds remotely decent.
Implemented the Camp Menu, along with the addition of Consumable Items
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Some more official artwork for Remedy.
A few days ago, my game has finally reached the Alpha stages.










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