Game
Lost in the Woods (Development)

3 months ago

Intro cutscene is now in work
Might gonna add Controller UI later, so you know what to press




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Hey everyone! Once our Discord server reaches 40 members, we'll host a early Q&A where you can ask anything about the game.

You can join the Discord here: https://discord.gg/AHGSZhBsh4

Thanks for all the support so far!

The development has only recently started, but I’d love to know what you expect or hope from the game and what you’d like to see in it. Your feedback will really help make sure the game doesn’t end up feeling boring for anyone! No answers won't help_

Check out Puppet Theatre by @argon_dev Reached chapter 6 so far and can say that the story and the gameplay are peak https://gamejolt.com/games/PUPPETTHEATRE/794240

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

LITW on steam, would be peak.

But not ready to pay 100€ now xD

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Hey everyone! We will start soon to work on the actuall gameplay of the game. But we also still need to do some planning and optimizing for later. We'll look forward to keep you all updated!

Current look of the game! All after the menu still test stuff, so no official gameplay. Had to share as gif, because gamejolt don't let me upload videos at all anymore. If you know how to fix that; please tell me.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

A Death reset concept so far for LITW. Ignore the buggy edge climb for now- still trying to get it smooth and player frames still missing