Loading...
46
Game
Iudicium
1 year ago

introducing mementos


as usual, rest in peace the video quality after gamejolt compression.

huge thank you once again to @NexisWasTaken for cooking his heart out with the music, this wouldnt have been possible without him.

here is the promised core gameplay feature i teased in my last post - mementos!

but before i explain what they actually do, i should probably tell you that a lives system will exist in iudicium. however, i felt that adding a lives system into a game like this would just feel frustrating to play with - theres a reason it was never implemented in the original fnaf.

so, i came up with a solution to that issue, and that solution was to make death fun through mementos.

mementos are items that you receive in a post-death cutscene that permanently change an aspect of your next run. for example, the memento showcased in the video, the hourglass, changes the gameplay from task-based to time-based. the quality and gameplay impact of the mementos you receive changes depending on how well you performed during your last run.

my next post will be a more detailed look at the "monster" showcased in the video.

as always, thank you for your continued support!



0 comments

Loading...

Next up

your last mistake

almost done with the next room

mother

WIP

very early preview of the next room

Visual Update and New Direction:

And QnA!

office 2.0 prototype

left hall remake

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

preview of the next room im working on