This is when one choice will not only reveal multiple hidden scenes, but also affect the dialogue of other choices down the line.
The above screenshot is one of the few origin choices in the game:
selecting the purple option will make certain scenes of the game treat you like you are new to the entire Eternal Frenemies Project.
selecting the black option will make certain scenes of the game treat you like you have already read the webcomic and/or the storyboard that the game is made from.
There are also two points that I think you should know:
the origin choice can be of a different "level" than the choices whose dialogue it can affect (example: an origin choice could be primary (you see it no matter what), while a choice whose dialogue it can change can be secondary (it will only be shown to you if the "parent" choice is selected) and vice versa).
No hints will be given as to where these are, as players who want to earn all the achievements will eventually explore every available choice anyway, and the version of the dialogue you get does not matter for that.
That's basically how this half works, and while the pictured choice is in the demo, the demo does not reach far enough to display the effects it has in the full game.
Please be sure to give the demo a play on GameJolt and ItchIO! I am aiming to get at least 20-50 demo plays by March 15th so I can try and get the clearance to upload the full game. If that works, you can see this system in action for yourself!















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