The inventory is seperate to the equipment screen. Each item in the inventory has it’s designated place and category that can not be moved. The items and all their information will be hidden until you have gained atleast one of them. There are currently 7 categories that are split into food, potions, crafting, mob drops, treasure, loot chests and augments.
Here’s a quick rundown:
Added inventory slots
Inventory slots will be static and pre-programmed
Added ability to scroll
Added ability to change category
Added quick slot slots
Can now equip to quickslot and unequip
Created the first row of health potions
Renamed Runes to Relics
Enabled sprites to double in size when clicked to enable better viewing
Added 6 potions
Added 3 metals, 6 logs and 3 herbs
Added 6 gems
Added 5 bones and 2 furs
Added 6 upgrade stones and 5 tinker scrolls
Added vial and 7 foods
Getting carried away with pixeling and adding new items… need… to… stop…
Added rotten food
Added a fly particle around rotten food
Combined the augment page with upgrading equipables
Augment page will show the currently equiped items
These items can be selected and the augments that can not be used will be darkened, to help show which item can be added
The first upgradable items now work [plus stones]
Equipables can now be upgraded up to plus 6, which will increase all stats and price for each plus level. Negative stats will decrease in negativity
Showed basic stats for the selected equipable
Tinker scrolls now can “tinker” with your equipables
Added 28 BONUS STATS
Bonus stats can now be changed via tinkering
Tinkering scrolls now have a weighted rarity system. The rarer the scroll, the higher chance of getting the best stats but you could still get the best stats with a lower level scroll
Inventory Complete for now. A forever battle of adding and re-arranging new items to come
0 comments