I originally used slate brushes for the inventory icons which made them less accurate to Hello Neighbor and the icons weren't the correct resolution. The current method is using Texture2D to set the inventory slot to the items icon.
I improved the animations just a bit, but it is noticeable as the player is switching items. I wanted this to look as polished as possible. I am using some animations from the mod kit as I thought the original ones were dated and didn't fit the item: an example would be the rifle.
As always, I do appreciate all the criticism I get. I find that it will help me learn what you guys would want in the final build.
Thank you,
Your Friend, Voxel.
PS: Sorry for the overlapping sounds. I know they suck, but I usually playtest this without headphones to prevent my ears from bleeding.

Next up
This explains how development is going:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
my second car in my life
I might suck at coding, but Maybe this game won't turn out bad after all
A little bit of a lag fest never hurt anybody. (I hope)
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
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