10 months ago

is it just me, or is cyclops not that fun to use?


his moveset suffers from being really repetive most of the time, being comprised of mostly stun/fallen-inducing skills and like 3 other skills, focused on applying a status effect/buff to himself

why could've he have gotten a more varied moveset? for example, give him a defense-piercing move useful for enemies with, well, higher defense, or an attack where he slashes the enemy with his horns to induce bleeding

his skills just feel really samey personally, which hurts the combat of hopeful a bit for me honestly

what do you guys think, though? i'm down to hear everyone else out on this



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