1 month ago

is it just me, or is cyclops not that fun to use?


his moveset suffers from being really repetive most of the time, being comprised of mostly stun/fallen-inducing skills and like 3 other skills, focused on applying a status effect/buff to himself

why could've he have gotten a more varied moveset? for example, give him a defense-piercing move useful for enemies with, well, higher defense, or an attack where he slashes the enemy with his horns to induce bleeding

his skills just feel really samey personally, which hurts the combat of hopeful a bit for me honestly

what do you guys think, though? i'm down to hear everyone else out on this



12 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Finished work on the emotions of a new character for the tank universe

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Respect (Only TLOZ Players Will Understand)

Subscribe to technoblade