Hello everyone,
A couple hours ago we had disabled the alpha version, but then we found out that it’s necessary to have an active build to be able to remain on GameJolt’s game list, so we put it back on. The reason we decided to disable it at first is because we felt that it no longer represents our game in the current state that it finds itself.
We added a private build only for playtesters and will continue to add new ones as the development goes. If you want to help us in the development and become a playtester all you have to do is to go to our Discord https://discord.gg/uSTkerV and apply :)
Thank you for your time and have a great week! ♥
Next up
Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.
The idea is simple.
Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?
Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?
Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer
Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.
We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/
"You and your tortoise friend after taking a walk through the cave"











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