2 years ago

it just hit me. since I'm trying to make the usage of my Link-Loader program as easy as possible.

maybe I should load in an entire font set into video ram for the people making stuff for it.


it'll be possible to transfer data at 2KB/s at max to insure that it's send without error.

but that also means that it'll take a bit to move over a fontset over when the cart could already have one in rom.

you're free to overwrite or add more tiles to what's loade after code boot, but that's all up to you.



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I'm still learning all the new features past 1.13 of minecraft. but when we are talking of #MostFearedMob then that goes to the warden.

it's strong, can take your vision for a short time, it hits like a truck and it's purely after you when it detects you

Got myself a little thing I got a surprising amount of motivation to do. I wonder how well this will end out :3c

what's this about now?

A tiny map for something?

Check out the latest recap of development on my brand new NES game, Super Sunny World๐ŸŒž!

This update brings major perf improvements, and 2 new gameplay mechanics! #nesdev

one of the nice socials I have. the rest is rather meh or hostile :p

#JoltShot

MEGA shout out to the awesome Retro & Homebrew Games community for sending me this awesome GB Boy Colour! ๐Ÿ˜

WOOOoooo!!

Let's GOOOoo!!!!

Nice. A one day trophy

Check out some of the big features that went in during week 4 of development on our new NES game game, "Super Sunny World".

https://gamejolt.com/games/supersunnyworld/786811

This "week" stretched a bit long, due to going away on vacation right in the middle for a couple weeks.

Seams like the Linux version of the Gamejolt client has a flag set to addition while rendering on top of what's under the window. (it's just a guess, but it's what I get from this issue) hope it's possible to be fixed soon @gamejolt