Game
Gigaform 2 [Cancelled]
11 years ago

It lives!


For the past week, every second of my free time has been dedicated to game development, and I’m not stopping just yet. Gigaform recieved its final update less than hours ago, and now I’m quickly moving on to Gigaform 2. The game is in its very infancy; in fact, all that’s finished is its main menu, and that’s why I’ve uploaded it. Not only is it infinitely better than the original Gigaform’s menu, but it also sets the tone/standard for the rest of the game. Everything on this game page (header image, screenshots, builds, descriptions, etc etc) will be updated alongside the development of the game itself.

For now, I’d greatly appreciate any feedback on the menu/interface. Good? Bad? What should I add/improve? That is all for now. Stay tuned ;)



0 comments

Loading...

Next up

Chiaki Nanami!

I-Buki

Mio-Da!

Ibuki Mioda!

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

New Teasers!