Next up
Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~
Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.
Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?
I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!
Heavily inspired by Kingdom Hearts 2.
Sorting out Base Break baseball cards!
Day 14 stuff! My daily streak on Bsky is going strong!
I showcased my new battle camera a little more! And I gave enemies some new poses. I still have to update the party's sprites...
Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.
Not perfect yet, but you get the idea, right?
Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.
New main menu and new bust art! The background changes per menu type too!
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