Next up
Testings some tiles for a dry desert town. I'm really excited to start designing the creatures that fight you in this area!
Shards of Uvutu v0.1.2 Demo patch is out now! Fixing some issues with skipping cutscenes, and improving a particular story sequence. v0.1.1 had already been released, with vast game balance improvements!
Mobile support is a go! This is running on real hardware. Still have plenty of fine tuning to do regarding button sizes, and a rework of the Stats screen is now in order.
I have renamed my game to be Shards of Grandeur! I am much happier with this name now. I've upgraded the main menu screen to help ring in the new title!
Putting out an emergency patch v0.3.5 because of a softlock Android was experiencing in shop dialogues, as well as a crash with the Virtual Keyboard. Whoops! There's also lots of UI improvements and some side content!
Here's what I'm working on, testing a tileset for a new zone "inside a Shard" when you are ready to Attune with your minion. This didn't quite make it into the beta on my store page, but I hope you check it out anyways!
The public beta for Shards of Grandeur is officially released! 7 hours of RPG goodness are waiting for you. I'd love to hear any feedback (or bug reports, hopefully none though)!
Literally just enabled the Android export and whipped up simple mobile controls. Once I figure out why the viewport isn't centered, I'll have to update my game page to add another platform...
Working on animated water for my retro RPG Shards of Grandeur! The static water tiles were bothering me too much. Looking forward to putting a game demo out within a couple weeks now!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
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