Game
Shards of Grandeur

17 days ago

Putting out an emergency patch v0.3.5 because of a softlock Android was experiencing in shop dialogues, as well as a crash with the Virtual Keyboard. Whoops! There's also lots of UI improvements and some side content!




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Working on animated water for my retro RPG Shards of Grandeur! The static water tiles were bothering me too much. Looking forward to putting a game demo out within a couple weeks now!

Here's what I'm working on, testing a tileset for a new zone "inside a Shard" when you are ready to Attune with your minion. This didn't quite make it into the beta on my store page, but I hope you check it out anyways!

Shards of Uvutu v0.1.2 Demo patch is out now! Fixing some issues with skipping cutscenes, and improving a particular story sequence. v0.1.1 had already been released, with vast game balance improvements!

I have renamed my game to be Shards of Grandeur! I am much happier with this name now. I've upgraded the main menu screen to help ring in the new title!

Mobile support is a go! This is running on real hardware. Still have plenty of fine tuning to do regarding button sizes, and a rework of the Stats screen is now in order.

It's been a long time, but I'm preparing the release of a big public beta for Shards of Grandeur! In the mean time, I'll share a screenshot ~1.5 hours into it!

In a marsh, you and a companion find the Radiant Cave has appeared, and the enemy, too...

Literally just enabled the Android export and whipped up simple mobile controls. Once I figure out why the viewport isn't centered, I'll have to update my game page to add another platform...

Testings some tiles for a dry desert town. I'm really excited to start designing the creatures that fight you in this area!

The public beta for Shards of Grandeur is officially released! 7 hours of RPG goodness are waiting for you. I'd love to hear any feedback (or bug reports, hopefully none though)!

Runestones: from concept to in-game model🗿