Heya. So, I've been busy, haven't I?
DELTARUNE: Evacuation was my first project, mainly to get me to learn GML coding. I loved the way this project was going, but honestly, I hate to say it,
This project has been put indefinitely on hold.
Whether the definition of this is forever or for just a bit, it's hard.
Honestly, I made this by myself, to show 1 person, with motivation, can make a project. Once I got an alpha out to the public, I was happy, stopped working on it, and now I'm not even sure what state it's in. I planned to keep it going, I kept pushing myself, but I just couldn't. I... can't keep up with the stress of making multiple games. My top priority is RNR, the other game made by TS Productions, and then I have DT: BNP and UTY: BNP planned to start production after RNR.
Before I.... well I stop everything on this project, I wanted to say thank you. I never thought I could build a community like this, with 1 build out, I got 29 followers, which, heh, is more than zero. If you want, reach out to me on Discord. Server links are posted throughout RNR posts, or just friend me: mason9623
Goodbye guys, for whatever amount of time it will be. Comment on this post if you'd like, I'm not holding expectations high, though.
Next up
An Introduction & The Release
Let's Dive Back In! - UT Bits and New Pieces Late-September Dev-Log
MAJOR LOG - DELTARUNE EVACUATION
Starting: The Elevator Update
Undertale, but nothing's wrong.
Have your chance to be featured as an NPC in DELTARUNE: Evacuation!
When the circus music is HYPE
DELTARUNE: Evacuation August 2024 Dev-Log
Spamton NEO NOHIT!!! (request by @Manic0626 )
summary: hard, but not chaotic
its actually pretty simple with a high damage setup, and you can avoid the worst attacks
nothing much to say really, just be careful and you should make it through
The Deltarune Fangame Continues!
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