Heya. So, I've been busy, haven't I?
DELTARUNE: Evacuation was my first project, mainly to get me to learn GML coding. I loved the way this project was going, but honestly, I hate to say it,
This project has been put indefinitely on hold.
Whether the definition of this is forever or for just a bit, it's hard.
Honestly, I made this by myself, to show 1 person, with motivation, can make a project. Once I got an alpha out to the public, I was happy, stopped working on it, and now I'm not even sure what state it's in. I planned to keep it going, I kept pushing myself, but I just couldn't. I... can't keep up with the stress of making multiple games. My top priority is RNR, the other game made by TS Productions, and then I have DT: BNP and UTY: BNP planned to start production after RNR.
Before I.... well I stop everything on this project, I wanted to say thank you. I never thought I could build a community like this, with 1 build out, I got 29 followers, which, heh, is more than zero. If you want, reach out to me on Discord. Server links are posted throughout RNR posts, or just friend me: mason9623
Goodbye guys, for whatever amount of time it will be. Comment on this post if you'd like, I'm not holding expectations high, though.
Next up
0.2.1 RELEASED! THE NPCs START!
Progress Slowed - Mid-January 2025
Requesting Help for DELTARUNE: Evacutation!
Undertale, but nothing's wrong.
DELTARUNE: Evacuation August 2024 Dev-Log
A New Journey Awaits.
Deltarune Tomorrow.
UT: Yellow Shine & Sparks Devlog 5 - March 2025
Greetings from the Evergroves, I have news!













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