Next up
This game has been in developmnt for a while now. It started off as a little experiment to see if i could make doom style graphics in unreal engine 4 (I have no idea why) here are some early screen shots (I was using some placeholde stuff from doom)
I was using assets from Doom and Blood to make sure my system worked while the original sprite art was being made
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.π‘π‘ Bookmark pre-launch pageπππ
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianβ¦
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).
Showing off player 2 π
What do you think?
a drawing I did because I was boredπͺ. But I love how it turned out.π
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc















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