Game
A Terry Video Game
9 years ago

It's only MOSTLY done.


Okay, so now, I’ve got most of the game programmed. This means ALL the gameplay stuff is made. All that is missing is the story bits, original music, and polish here and there.
So… since the game is only mostly complete, should I even release a fresh new beta now? If I do, it’ll probably not get noticed upon official release.



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Resistance is futile.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Updated HUD, HP system, and other collectibles! (including the bunnies)

Whoooooa, we're halfway there!

...in terms of cutscenes.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

The First Two Bosses

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.