Game
A Terry Video Game
9 years ago

It's only MOSTLY done.


Okay, so now, I’ve got most of the game programmed. This means ALL the gameplay stuff is made. All that is missing is the story bits, original music, and polish here and there.
So… since the game is only mostly complete, should I even release a fresh new beta now? If I do, it’ll probably not get noticed upon official release.



0 comments

Loading...

Next up

Updated HUD, HP system, and other collectibles! (including the bunnies)

The First Two Bosses

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.