Okay, so now, I’ve got most of the game programmed. This means ALL the gameplay stuff is made. All that is missing is the story bits, original music, and polish here and there.
So… since the game is only mostly complete, should I even release a fresh new beta now? If I do, it’ll probably not get noticed upon official release.
Next up
Not the most mindblowing thing I've done so far, but I wanted to try it out.
I'm gonna give this game an animated billboard.
Yes it IS unusually low-res, just like real billboards.
That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.
The First Two Bosses
That frizzy hair is easier to draw by hand than in pixel art.
While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.
The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.
Adding that bit of chub from the sprite made his face even more like Astro's.
I think we might need more levels, but I could be wrong.
Either way, Christmas Sweater Simulator 2 is on its way.
If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.
Mr. Redford, the bald guy, is a lawyer and co-owner of WarrenWorks, a tech giant.
Samantha is a doctor (not a nurse) and Timmy's godmother.
Little Timmy is the last surviving Warren.
The Warrens owned Pinafore, and she took care of their summer home.
Updated HUD, HP system, and other collectibles! (including the bunnies)
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