Okay, so now, I’ve got most of the game programmed. This means ALL the gameplay stuff is made. All that is missing is the story bits, original music, and polish here and there.
So… since the game is only mostly complete, should I even release a fresh new beta now? If I do, it’ll probably not get noticed upon official release.
Next up
Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.
...but it's okay, since no humans are gonna get hurt, right?
Convention centers are kinda sad without people in them.
The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.
Just wanted to try out what I mentioned earlier.
Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.
Updated HUD, HP system, and other collectibles! (including the bunnies)
...and some banners to complete the look of the convention.
I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.
The First Two Bosses
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.
Since those layers are all the same color, they'll blend.
Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.
The more you think about it, the more ridiculous it gets.
When it comes to robot maids, these are the latest models. Of course, Pinafore can beat them up any day of the week.
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