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...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
Sorry I haven't been updating anyone on Robot Maid P-NA-4. I took a big break from that, and played some other games instead.
I've still got work to do on it, like making a third level and its accompanying enemies.
Sometimes, inspiration is as simple as thinking of an old game you played once.
Updated HUD, HP system, and other collectibles! (including the bunnies)
Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.
Since those layers are all the same color, they'll blend.
...and some banners to complete the look of the convention.
I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.
Just wanted to try out what I mentioned earlier.
Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.
Convention centers are kinda sad without people in them.
The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.
When it comes to robot maids, these are the latest models. Of course, Pinafore can beat them up any day of the week.
Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.
...but it's okay, since no humans are gonna get hurt, right?
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