Game
It's Showtime!

2 months ago

It's Showtime! - July 2024 Devlog

Howdy! Cobalt here, and happy August! Sorry this post is so late, despite knowing better, I didn't make notes on what I did this month... Then I had a really bad time with my body (cramps) which made it hard to write.


When it comes to programming, I've gotten a few minor things going on. I have a cut scene manager script now that keeps track of various things, including which cut scenes have already played but also which cut scenes you've seen between save files and stuff. This way it can make any cut scene you've already seen in any of your playthroughs skippable. I haven't actually gotten the skipping script to work yet nor stuff like triggering the cut scenes, but I'll need more placeholder sort of things to work on that stuff. The inventory also reorganizes itself after you use an item to make sure empty slots are at the bottom and filled ones are on the top.

A lot, I mean a lot, of writing has been done this month. On Focuswriter [the program I use for all my writing] I hit the longest writing streak I ever had, 63 days in a row of meeting my daily goal [which is 500 words]! My in-depth/in-game writing doc has 16,783 words right now and my game design document [which contains the story summary] 20,764 words. [It actually shrank a bit because I made the story summary of chapter 1 like an actual summary, instead of being far too in-depth on a lot of parts. But that's still an improvement even if it seems weird on the word counts.]

I've done a lot of writing out the story beats I've had in my head for a while but haven’t inserted it into my documents yet. I wanna focus on doing stuff like writing out the ending and more general story beats since I don't really want to go too far into development without way more of the story taken out of my mind and actually written down somewhere. Despite how excited I am to show more to the public. Since we will not be releasing It's Showtime through the chapters, I'm gonna try to make development less chapter focused, I don’t know how we’ll be releasing it, complete or in some other parts… But we’re not really far enough into development to be thinking of that yet. Luckily, I can say confidently I'm delighted with the speed of development so far. It's not much by most standards but for two queers making their first game of this scale while also balancing learning adult stuff, we've done way more than I thought we would so far!

In terms of art, there's been both a lot done and not a lot. We've been doing a bit of concept art, getting references done, and speculating on things. But the place where the most progress has been made technically wasn't actually for the project itself... See, this month I think I finally started to really get the hang of blender. I finished a model for a friend of mine of their version of Evan from the Bendy Novels. It's fully rigged and I'm really happy with it. I'm also almost done with two other big models I'm making of someone's Bendy au designs and I'm sure when you guys see them, it'll make you excited for what the models in Showtime will look like. In general, I think I've finally found a workflow I'm happy with, and that allows me to make models both quickly but also to a quality I'm very happy with.

I imagine very soon I'll be doing the first true collections of models for Showtime, whether they'll be the ones seen in the final release I don't know. But the practice alone will surely teach me a lot more about Blender.

As for other things... Ink Demonth is happening again and this time, I would love to create something for each prompt. They probably won't be posted daily, or in order, but still, I'd love for me and my partner to make something for each prompt within the month. Specifically related to Encore! and such. It'd be a good way to keep the blog alive and to stir up more attention on It's Showtime! This isn't a promise we will, but I thought I'd mention our hopes for Ink Demonth. Overall, I'd just advise all of you to be on the lookout for things going on with this game. I've got a lot of little plans for it that are almost ready to be put into motion and I'm super excited to show you guys more as things go on. Once again sorry it was late, but I hope this update was exciting! See you guys next month!



0 comments

Loading...

Next up

First bit of environment concept art we did for Showtime, here we have the music department! Heavily infused with both the personalty and colors of Sammy Lawrence. It is his domain after all and we're still super happy with how it looks!

It's Showtime! - June 2024 Devlog

Howdy! Cobalt here, for another devlog over It's Showtime. This month was actually really swell, especially since I got more of my adhd meds recently. So I should be getting way more done in the coming months, yippee!

It's Showtime! - August 2024 Devlog

Howdy! Cobalt here! I didn't actually do a lot game related this month, but I do still have some updates and things to talk about here! Sorry this is a tad late!

(UPDATED TRAILER)

There's serious mods, there's joke mods, and then there's a High Effort Titled Bendy Mod. And its new update is out NOW! play it or bendy will come out of the screen and GET YOU.

Concept art time! Here we have Henry fleeing the ink demon, after being smacked in the head by his prophet, as the monster tears through doors and planks to get to him. Henry must slide under and jump over obstacles to avoid becoming victim to the ink.

“I didn’t think Mike would make another fangame and was done with bendy”

Happy birthday to Sammy and chapter 2 of BATIM! Here's a bit of art me and my partner made to celebrate featuring The Prophet himself in his Encore! design. On Game Development stuff however:

It's Showtime! - May 2024 Devlog

Howdy! Cobalt here, oh my god I forgot to put this month's devlog on here, I only posted it on Tumblr oops! I've been sick with a fever for the last week, so I'm gonna blame that for being late posting this! My bad!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt