



It's time for #indiedevhour
In brief:
- expansion of the combat mechanism (paper, stone and shotgun)
- adding a couple of new creatures (there are 225 of them!);
- working on the campaign for demons of gluttony.
Next up
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.











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