


It's time for #screenshotsaturday
I didn't do much because I focus on marketing and updating the game site, but still working on the campaign and adding a console to the game for easy testing:
Next up
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Senorita El Chupacabra - Cinematic trailer of shooter game with magic
Shooter with steampunk guns and magic on the cartoony version of Wild West, count every bullet, use traps, and take control of opponent!
Wishlist now!
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.










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