


It's time for #screenshotsaturday
I didn't do much because I focus on marketing and updating the game site, but still working on the campaign and adding a console to the game for easy testing:
Next up
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Senorita El Chupacabra - Cinematic trailer of shooter game with magic
Shooter with steampunk guns and magic on the cartoony version of Wild West, count every bullet, use traps, and take control of opponent!
Wishlist now!
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
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