It's time to polish some things up and implement some warps between maps!
Next up
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!
yes... Spiritwell is still being worked on...
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.
New character creation screen, with added skin and hair colors. More to come!
I worked a bit on the dialogue system. There's a lot more work to do, but this works fine for the prototype I think. #IndieGameDev #indiegames #indiedev #gamedev #pixelart #game #GodotEngine
The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.
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