Game
Hello Neighbor: Hidden Spirits

2 months ago

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Development is going well. why do you ask?

(this is in the game btw)

Its the moment, we have all been dreading. The AI getting "fixed"

we love to show what we have done. but that would ruin the whole fun of seeing what new things the neighbor can do

So Enjoy the neighbor's slightly new look

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

I think we overcooked the meal a tad bit lads

Hopefully we can show something soon!

Added proper window jumping and swearing when the Neighbor is in hunt mode

Things I’m going to confirm about 3.0 as I’m sick of answering these

1 It is Not Cannon the Lore is pointless

2 It’s a content expansion

3 Not every model will be released

4 Yes 3.0 is the final update.

5 Yes dead man is alive

6 the guest dies The End Jk

Hey hey. Did ya miss me. You probably didn’t.

How’s development going you ask well…

A 2.3 build will be created to help bridge the gap between 2.2 and 3.0

The alpha 1 redesign is done and is available for you to use. Within reason of course

Enjoy :)