Game
Hello Neighbor: Hidden Spirits

25 days ago

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus




0 comments

Loading...

Next up

What would you like to see added to AR.

Except tomatoes. I'm not coding that headache

Trophies are now implemented :)

WIP title screen "play" animation

Currently Experimenting With a double trouble Mode. 2 Neighbours. this probably won't get added for very obvious reasons.

Including. Crashes. Ai getting stuck on doors

And ear destroying sound mixing. And did I mention crashes. Oh boy loving that.

Hey hey. Did ya miss me. You probably didn’t.

How’s development going you ask well…

A 2.3 build will be created to help bridge the gap between 2.2 and 3.0

The alpha 1 redesign is done and is available for you to use. Within reason of course

Enjoy :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added proper window jumping and swearing when the Neighbor is in hunt mode

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Things I’m going to confirm about 3.0 as I’m sick of answering these

1 It is Not Cannon the Lore is pointless

2 It’s a content expansion

3 Not every model will be released

4 Yes 3.0 is the final update.

5 Yes dead man is alive

6 the guest dies The End Jk

Its the moment, we have all been dreading. The AI getting "fixed"

we love to show what we have done. but that would ruin the whole fun of seeing what new things the neighbor can do

So Enjoy the neighbor's slightly new look