Next up
i think ive solved a lot of collision issues with wrap objects
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Ahhh, box2d.
So, Scratch 4.0.
I finally figured out most of the edge cases and worked around B2D's various bugs. Portals are now sorta working.
After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.
The invite below is limited to 10 people from our GameJolt community.
kinda sorta working now
This is, without question, one of the hardest things ive ever worked on and it's not even close.
Unsandboxed has received a small (but still sizeable) update!
We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁
Just like an italian restaurant, there is no shortage of spaghetti. But that's horizontal portals done.
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