So I have created replacement sprites and voxels for the new weapons and their respective ammos, concussion pistol and blaster. Kick is replaced with a wrench attack and replacements for health pickups have been made.
A new critter has been created, a beetle that lurks in ducts and dark regions of planets and space stations.
Through your player’s comm device on their wrist, your kills get logged as credits, plus you alternatively gain experience for each foe defeated. However, killing civilians will deduct large amounts of credits…
The beetles come in several colors and sizes, basic blue ones simply bite and scurry away when harmed. More dangerous ones will jump, bite harder and spit acidic poisons.
Planning on working on a simple shop system that uses your credits to let you buy supplies off store display areas next.
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