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Day & night cycle I’ve been gone for a while, on vacation, now i’m back, and i’ve made a day night cycle to follow the time…
I've added timers on orders, so now if you don't complete an order in time, the costumer will leave the restaurant. People will now also enter and sit down in groups of up to 6 at a time, so you might get very busy!
Drying rack Made a drying rack for the mushrooms, going to make one for the weed aswell. Also I haven’t done alot of work for a while cause school is on again…
Skilltree I’m currently working on a skill tree, to specialize on different drugs, if you like weed you can use your upgrade points on that. _note not all drug types are included yet!_
Made the drying racks for weed aswell. I've been busy with school stuff, so it's been a while since i worked last...
Little update: Since changing engine for One Armed Cook we've come a long way! All the features and functions of the last game are now implemented in the new one, but with no bugs and better multiplayer!
Here's a summary of what i've done this past week Just so you know i’m not slacking :)
The fundamental game mechanics are now done!
so today i decided to make a new map. A small burger-joint restaurant
Simple ecstacy A new drug type has been added: ecstacy. Starting with the simple ecstacy lab: You can unlock simple ecstacy after tier 1 meth.
Made an icon for the game And i've added police and a wanted level. Every time a car spots you your wanted level rises, and police will go and check out your property! And with that, police cars are also added.











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