Game
Saint Carnage
7 years ago

#Jamtasticvol3 enemy design tests

Enemy concepts:
We envisioned the enemies as heavily mutated bandits surviving in the wasteland left behind by non-specified apocalyptic event. Eventually they came across the remains of a city that was destroyed in the middle of celebrating Carnaval. The bandits saw crowds of skeletons clustered around massive sequin-ladden Carnaval floats and thought the decorations to be divine. Fashioning themselves after surviving records of Carnavais past, they re-appropriate and re-contextualize masks, decorations and costumes as part of their battle garment.

Making the enemies mutants or at least partially so frees us to work with varied non-humanoid (or rather, not strictly humanoid) silhouettes in our designs.

The themes and narratives are still emerging, but thus far it’s much more a story about how people interpret the past than about Carnaval itself.

5d0a50a79a400.png

Boss candidate. His design is based on the mythical cyclops but with a modern twist: his entire visual connection to the world is filtered through a camera lens and a VR headset, perhaps in an attempt by his allies to keep his temperament under control, or as a way to improve his combat effectiveness.

5d0a50ab397a2.png

Some early concepts for melee enemies, before we figured the advantages to having characters that aren’t anatomically accurate but instead have visually interesting deviations.

5d0a50ae3e066.png

Concept for the basic ranged enemies in the game. Hunched over and goblin-like, their battle dress consists of leather clothing and pieces of Carnaval decorations as a sort of “ritual” garb.



0 comments

Loading...

Next up

Ranged enemy variant done!

Now with textures!

Prototyping Prototyping some of the mechanics

Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun

Some props

Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut