Some of the first batch of props for the game. These will be textured using a few authoral Substance materials for quick iteration. We’ll be taking inspiration from the art of Josan Gonzalez (https://www.artstation.com/josan) mostly for our visual development/art direction. Using strong vibrant colors and lots of grungy dirt, as well as attempting to replicate the ligne-claire style use of line weights through both textures and shaders. For the modelling style, we’re using a low poly style with lots of small “floater” geometry to flesh out details and create “greebles”
#JamtasticVol3
Next up
Ranged enemy variant done!
Prototyping Prototyping some of the mechanics
Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.
Now with textures!
Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist











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