Some of the first batch of props for the game. These will be textured using a few authoral Substance materials for quick iteration. We’ll be taking inspiration from the art of Josan Gonzalez (https://www.artstation.com/josan) mostly for our visual development/art direction. Using strong vibrant colors and lots of grungy dirt, as well as attempting to replicate the ligne-claire style use of line weights through both textures and shaders. For the modelling style, we’re using a low poly style with lots of small “floater” geometry to flesh out details and create “greebles”
#JamtasticVol3
Next up
Now with textures!
Ranged enemy variant done!
Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun
Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.
Prototyping Prototyping some of the mechanics
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
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