Creating a material library to be used in most of our props, going for a minimalist render style with lots of grunge dirtyness and ligne claire outlines, like Josan’s artstyle. Mostly happy with the result but needs some more tweaking and testing. What do you think? #JamtasticVol3
Next up
Prototyping Prototyping some of the mechanics
Ranged enemy variant done!
Now with textures!
Some props
Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.
Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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