This update is the culmination of a multi-month journey of experimentation and insanity to bring forward something that we weren't 100% sure was possible: Procedurally Generated Music. This has several implications for the game's current state and all future updates as the direction that we'll be going will lean heavily into utilizing and improving this feature.
-Freeplay upgrades
In free play mode you will now be able to set various settings to generate your own background music to play along with. Each piece ranges in length depending on the settings, which include Instruments used, Beats Per Minute, number of notes per measure, and more.
-Challenges
A challenge mode has been added with 4 new challenges that operate as a tutorial for various scoring mechanics. The challenges are set with specific parameters, but the music itself is procedurally generated.
-Control improvements
Controls on gamepads are relatively untouched, but keyboards have been drastically upgraded. Playing music now makes you of all 3 lines standard lines of the QWERTY keyboard, or their positional equivalents. This means that if you move your fingers up one row, the music you're playing will go up an octave.
-Added a controls menu
The controls option currently only displays the current controls and it's admittedly kinda jank for the moment. We are currently working on a keybind remapping feature for a future release.
-Various art assets/UI improvements/bugfixes
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