Next up
Dev-Log 3#: - Began Working on Textures! - Decorated the Map! - Fixed Some Issues with The Player (Slipperines) - Added TEST! (With Questions) - Added Hearing Miss Circle! - Added a Counter To Tests Completed! - Improved Miss Circle Other States And More
Dev-log 1#: - Added Player Control (No Jumping in the Actual Game) - Added a New NPC Called "Miss Circle" - Added States to Miss Circle - Added Wandering, Idle, Chasing, Last Seen States (you can see each in the video!) - Added a Testing Map!
Dev-log 2#:
- Added a New Map with Working Doors (2 Floors!) - Added the look behind mechanic - Added Sprint with Ui - Miss Circle Ai: - Removed Searching State (lag) - Added a value called "Anger" faster run speed https://imgur.com/a/hi3ElZ3
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
An infected room from the second part of Cybel ! Are you up for some cleansing?
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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