Next up
Dev-Log 3#: - Began Working on Textures! - Decorated the Map! - Fixed Some Issues with The Player (Slipperines) - Added TEST! (With Questions) - Added Hearing Miss Circle! - Added a Counter To Tests Completed! - Improved Miss Circle Other States And More
Dev-log 1#: - Added Player Control (No Jumping in the Actual Game) - Added a New NPC Called "Miss Circle" - Added States to Miss Circle - Added Wandering, Idle, Chasing, Last Seen States (you can see each in the video!) - Added a Testing Map!
Dev-log 2#:
- Added a New Map with Working Doors (2 Floors!) - Added the look behind mechanic - Added Sprint with Ui - Miss Circle Ai: - Removed Searching State (lag) - Added a value called "Anger" faster run speed https://imgur.com/a/hi3ElZ3
Runestones: from concept to in-game model🗿
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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