CHARACTERS:
JOLLY: Behaviors reworked, Now from time to time you will have to look for it on the cameras and watch it until it disappears to prevent it from killing you
HARD MODE: Now he is invinsible
Tweetie: Elevator mechanic removed.
HARD MODE: Now when you avoid her, she will no longer return to her stage, but will return to camera 4
George: Behaviors reworked, Now he will advance through the vents until he reaches your window, when he gets there you will have to turn on the light until it goes away
HARD MODE: Now as soon as he leaves his stage he will be at your window (will not produce any sound cue)
Max: Now if you don't seal the ventilation in time your death will be inevitable
HARD MODE: Now he will instakill you if you don't get to seal his vent
Mettalionete: RNG removed.
HARD MODE: Now every time a wire breaks completely, the next one will take less time to break
[NEW] Red Bee: it will appear when you have the cameras open, you can identify it with a sound, if you hear it on the right you will have to close the door until you stop hearing it, if you hear it on the middle you will have to turn on the window light until you stop hearing it (its kill timer will only start once you lower the cameras, it will also kill you if you do the wrong action)
HARD MODE: His sound cues are inverted
HARD MODE CHANGES:
Less "Extra" power
Buffs characters
Some things about the gameplay
EXTRA:
DRP added
Presets added
Rewards for completing the presets w/o and w/ the Hard Mode
Grind Mode
Now the door will consume more and more power the longer you keep it closed










4 comments