Game
Die to Survive

4 years ago

Just a little image that shows a testing evironment for spawning enemies, enemy weapons / movement, events and more.




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After the switching from UE4 to UE5 i really start to love Nanite. It is just crazy what you can do if you dont have a poly limit for your models. But it is also time consuming as hell.

I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

@PQubeGames ' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers. 

Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt !

After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Gore update for the game.