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24
2 years ago

Gore update for the game.




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I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

This week's #FanArtFriday celebrates Five Nights at Freddy's! Go to gamejolt.com and accept the quest to get started.

A new and much more improved demo of the game is now live and available for download on steam.

To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.

https://store.steampowered.com/app/1966330/Die_to_Survive/

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Testing a new head gore part for headshots.

I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

Our 2024 Advent Calendar has opened! Day 26: @Silverxcristal is a great Creator and illustrator who contributes to POPGOES! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.