
Gore update for the game.
Next up
I started working on the models for the hell level setting.
All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).
I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.
Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.
This week's #FanArtFriday celebrates Five Nights at Freddy's! Go to gamejolt.com and accept the quest to get started.
A new and much more improved demo of the game is now live and available for download on steam.
To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Testing a new head gore part for headshots.
I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.
Our 2024 Advent Calendar has opened! Day 26: @Silverxcristal is a great Creator and illustrator who contributes to POPGOES! Accept the quest and give them a follow to get Coins and a seasonal sticker!
I work on a new system for headshots.
I this picture you can see one of the early tests how the head looks like after a headshot.
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