Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.
It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.
Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.
It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
Testing out a tentacle...
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
Playing around with the title is only the start of a title sequence.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
Screenshots for Belgrad: Curse of the Castle
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
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