Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.
It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.
Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.
It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
Testing out a tentacle...
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
Something in the plan for this game will change. With any luck, it will be a change for the better.
Sometimes, inspiration is as simple as thinking of an old game you played once.
In case anyone forgot, robots explode.
So do robot maids.
Screenshots for Belgrad: Curse of the Castle
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
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