Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.
It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.
Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.
It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
Screenshots for Belgrad: Curse of the Castle
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.
Of course, in the world of sprite art, that doesn't leave many options.
Testing out a tentacle...
In case anyone forgot, robots explode.
So do robot maids.
Something in the plan for this game will change. With any luck, it will be a change for the better.
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