Game
Belgrad: Curse of the Castle
4 years ago

Just a reminder for those who liked this game...


Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.

It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.



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The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

I might have gone too far in a few places, and not enough in others.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

Screenshots for Belgrad: Curse of the Castle

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

Testing out a tentacle...