Game
Belgrad: Curse of the Castle
4 years ago

Just a reminder for those who liked this game...


Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.

It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.



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Something in the plan for this game will change. With any luck, it will be a change for the better.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

In case anyone forgot, robots explode.

So do robot maids.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Screenshots for Belgrad: Curse of the Castle

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

Testing out a tentacle...

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Sometimes, inspiration is as simple as thinking of an old game you played once.