
Just finished and submitted my current project, I had some spare time this morning, so I did so camera work to show off the effects and extra details.
Next up
Made this mug over the last 2 days to practice more stylised assets, the design is credited to Hue Teo, I'll link his work below.
Did a bit of post-processing with this scene, got some feedback and direction today on how to use lighting properly, so now I'm trying to see how far I can push this project.
Starting a new project which includes making an asset a day
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I decided to go back to my final uni project and clean it up a bit, I had no idea how to make things look good in unreal at the time, so 3 months later I'm cleaning everything up and adding that last bit of polish and optimisation. more posts to come.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Decided to learn substance 3d modeler today and in the process committed crimes against guns with this abomination...
Been busy for a while, finally started texturing this today as a break from work. Concept Art by Jordan Van Der Merwe https://www.artstation.com/artwork/Perx0o
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Made a demo cyberpunk environment in unreal 5














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