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Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.
Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!
A statement regarding Sumo Cars 2's development;
Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.
Another snippet from development, back when update 0.3.2 was brewing. Maybe a little bit too much light?! :D
I have a small side-project in the works! Something rather useful. Here's a for now blurred sneak peak!
The release is just around the corner, so stay tuned and consider following!
I'm happy to announce the main menu is pretty much complete! Now, all that is left is a map or two to play on, team selection, weapon selection, an update checker and we're ready for a first beta/alpha release!
Read the article, please.
Very sorry for inactivity again. I've not touched the game in nearly two weeks! School is not giving me much time off.
Either way, here's the model for the ammo crate! I've yet to decide if I want it to be infinite or not.
Repost because game page post.
Ammo replenishing is done! This is also the first-ever GIF/Video of the game available. I've also done lots of AI improvements, and added many features to it, with many still left. Menus and weapon selection are next!
Follow if you like what you see! :)
The first draft of the main menu is done! No functionality or sub-menus implemented yet, but it's a start. Let me know what You think!
(The character has an animation)
If you like what you see, please follow! :)
Hello again!
We'd like to apologize for not communicating about the game, and what's been happening with the studio.
Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;
Thank You.










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