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Hello again!
We'd like to apologize for not communicating about the game, and what's been happening with the studio.
Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;
Thank You.
The release is just around the corner, so stay tuned and consider following!
The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.
However, progress IS being made. Have a screenshot of the new WIP map! :)
I have a small side-project in the works! Something rather useful. Here's a for now blurred sneak peak!
I'm happy to announce the main menu is pretty much complete! Now, all that is left is a map or two to play on, team selection, weapon selection, an update checker and we're ready for a first beta/alpha release!
Read the article, please.
Merry Christmas everyone, and have a wonderful holiday.
From UGG. :)
Ammo replenishing is done! This is also the first-ever GIF/Video of the game available. I've also done lots of AI improvements, and added many features to it, with many still left. Menus and weapon selection are next!
Follow if you like what you see! :)
Game updater done, now working on ragdolls and much more! Unfortunately, I cannot guarantee a release today or maybe even tomorrow as I planned, thanks to today's Windows breakdown. Thanks, MS.
Nonetheless, if you like what you see, consider following! :)
Oooooo, you will watch this video and do exactly what it says, oooooooo
https://www.youtube.com/watch?v=DxBvK0fFpTE
Credit goes to @MATIIll :)
Good news!
Development is slowly resuming. We're now simply more busy than we used to be for years, so development will still likely be a little slower, but it's once again underway.
Have a screenshot of us having fun testing the new developer console! :)
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