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Ammo replenishing is done! This is also the first-ever GIF/Video of the game available. I've also done lots of AI improvements, and added many features to it, with many still left. Menus and weapon selection are next!
Follow if you like what you see! :)
The first draft of the main menu is done! No functionality or sub-menus implemented yet, but it's a start. Let me know what You think!
(The character has an animation)
If you like what you see, please follow! :)
This website.
Please stop sending me notifications for this. I disabled them.
I have a small side-project in the works! Something rather useful. Here's a for now blurred sneak peak!
Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.
Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!
Hello again!
We'd like to apologize for not communicating about the game, and what's been happening with the studio.
Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;
Thank You.
I'm happy to announce the main menu is pretty much complete! Now, all that is left is a map or two to play on, team selection, weapon selection, an update checker and we're ready for a first beta/alpha release!
Read the article, please.
The release is just around the corner, so stay tuned and consider following!
The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.
However, progress IS being made. Have a screenshot of the new WIP map! :)
Very sorry for inactivity again. I've not touched the game in nearly two weeks! School is not giving me much time off.
Either way, here's the model for the ammo crate! I've yet to decide if I want it to be infinite or not.
Repost because game page post.










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