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Game
Dash-Man Jump
2 years ago

Just tried to catch up the #mobile version of the game to the #browser version. There are still some bugs like the scrolling speed and collision but I'll get that next time. I feel like working on #webdev now.




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Working on a climbing platformer with JavaScript. Let you know how it goes tomorrow. This is my first post so I'm excited

So I added some buttons. Weird though, cuz I can only get one button to register touch at a time. I may replace some down the line for double-tap or swipe but first thing is first. #javascript #mobile #webdev #2d

New update on the web portfolio! Be live soon. Learned a whole bunch while I was gone: git, github, terminal on android (did I mention I am doing all this development from my phone?). I'll be updating the game soon too. See you then!

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So, I got the infinite platforms working. Trouble is if you drop to a lower platform the ones below that will start to rise. Anybody got an idea? #bugs #bugfixes #platformer #indie #indiegamedev #gamedev #javascript #webdev

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

So I got rid of the canvas buttons because animating them along with the falling platforms got too complex. Now I'm having trouble with the DOM buttons, made with JS. Why can I click them outside of their bounds? Anybody else have this problem before?

I'm taking the rest of the year off. Happy Holidays, everybody. See you next year. #webdev #portfolio

Our Slime Heroes quests have ended.

Congratulate the winners (who are all tagged in the article.)

Discover the game for yourself: https://bit.ly/slimeheroes

Coding a little tired today. Only edited the platform collisions to make platforming a little more challenging. Still have the platform floating #bug, problem for next week. #indiedev #gamedev #javascript #webdev #screenshotsaturday