

Next up
I added raindrops, ice, iceballs, and a health pickup that looks like a fireball.
As I didn't want a health bar I made the fire be the health indicator. The more water you hit, the less fire you have.
The blocks explode now too
Here, I show how the background changes the darkness making the light more prominent and creating new challenges for the player. Also... lightning!
Here is a glimpse of my game in its early stages. You can see in the video some basic movement and jump mechanics. The platforms are randomly generated and the colour of the blocks too.
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
So
i may or may not make an full art of some person or i may just leave this like that-
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
"Our work is never over" they said.










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