Next up
Happy Halloween Everyone! Here's a few artworks and in-game screenshots for this spoooooky occasion..!
Ref sheet for one of our original game characters.
Currently working on polishing up some placeholder artwork for the first demo, after that it's polishing up the main menus! So in the meantime here's some minor sprites for the game: - Charlie & Jessica in their PJs - Jessica Cutscene artwork!
the pain of making follower/party member overworld movement...
Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.
"As in Life... As in Death..."
"Knock Knock"
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
Updated Act 2's primary battle theme: https://www.youtube.com/watch?v=4keRIuMnp4Q
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)


















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