Game
FinLab
4 months ago

Kind of a boring feature but worth mentioning, with your Gamejolt account I'll save a fairly primitive serialization of your game state with a save/load system. I did something similar with Trail & Trade. It's just tricky to figure out bugs.




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And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.

Working on the wall jank, they actually connect now, editor colors work correctly, camera has different angles and views. I'm calling it good enough for now. Reminds me of building random houses that make no logical sense in the sims as a kid.

Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)

merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.

The post-game prehistoric pack is done, it still needs to be unlocked without cheats, but I'll get to that. Also might tweak the theme color a bit.

WIP of a space pack (unrelated to the cosmic fish)

finally got the spherical gravity zones mostly working. They don't seem to work that well with non-putters, even putters arc very high. I've checked all my calculations nothing is wrong. At least there's no drifting anymore.