Game
MacAndCheeseShot (OneShot Fangame)
6 years ago

Kind-of Progress Report #22


Hi everyone, I'm writing this to discuss what has happened in development recently.

I've first decided that I'd like to move on from the Nightmargin Ending for a while because I'm losing a bit of motivation to work on it. I will instead be working on the other endings to the game, starting from the ones in Nikoville.

I'm also happy to say that I've found the reason that interacting with objects was so awkward. Basically when I was really inexperienced with Unity I didn't know the difference between Update and FixedUpdate, that difference I only found out around this August (I know that's very recent and I'm very embarrassed)

I put off fixing it for a while due to the size of the code that waits for the player to be in an object's hitbox though I've decided I'm going to fix it now. That might take a week or two.

Anyway, sorry I've been putting things off too much, thanks for reading.

Samuel



3 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

2d lighting experiment

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area