Game
MacAndCheeseShot (OneShot Fangame)
6 years ago

Kind-of Progress Report #22


Hi everyone, I'm writing this to discuss what has happened in development recently.

I've first decided that I'd like to move on from the Nightmargin Ending for a while because I'm losing a bit of motivation to work on it. I will instead be working on the other endings to the game, starting from the ones in Nikoville.

I'm also happy to say that I've found the reason that interacting with objects was so awkward. Basically when I was really inexperienced with Unity I didn't know the difference between Update and FixedUpdate, that difference I only found out around this August (I know that's very recent and I'm very embarrassed)

I put off fixing it for a while due to the size of the code that waits for the player to be in an object's hitbox though I've decided I'm going to fix it now. That might take a week or two.

Anyway, sorry I've been putting things off too much, thanks for reading.

Samuel



3 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

ooh yes..