Game
Guide Dog

9 months ago

King of the hill! At this point, it's kind of just level building


Got the lesson notes and typing prompts done for the first area, which has seven levels, but I only have three levels made. And no, I'm not doing procedural. Yes, this is a primarily educational game, but I still enjoy certain aesthetics like hand-built levels

Also did a little spit-shine on my dialogue code. It's not fabulous, but it works for what I need. Mostly it's just a little introduction for a new game and then a little dialogue at the end of the level. There isn't really a "story" to this game, but it's just enough to let the player know that they're moving to the next area, out of the backyard and into the house, from the house to the city, and so on Maybe there will end up being something story-ish to it, I don't know. It's not part of the plan...



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NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

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This guy. Because he has two fridges, two microwaves, two chest freezers, and four ovens

And let's not talk about the luxury bathroom

we're back into track!

Level 5 complete Not sure if I'm ambitious enough to do Level 6 today. I might just need food first But it's looking like a demo is possible this weekend

Zombie in action! #GameDev #Art #PixelArt

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Jump, climb, fall and repeat...

#gamedev #indiedev

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient