Loading...
834
Game
Kirby: Wacky Episode
3 years ago

Kirby & The Eternal Paradise: Wacky Episode - Version 0.3.2 is now available for download! Experience the definitive version of the demo in this last patch!
https://gamejolt.com/games/kirbyeternalparadise/715188

#kirby #fangame #gaming #gamedev #gamedesign #gamemaker #videogame


Yes, I am now truly done with the Wacky Episode, and will now be getting some rest (for real this time!!)

-0.3.2 Patch Notes-

Movesets

-Some attacks can now be canceled earlier, or can now be canceled

-Cutter Boomerang damage output is reverted to 10, but now pierces enemies

-Hyper Boomerang damage output is now 12, and now has boomerang physics

-Propeller Cutter's launch distance has been adjusted

-Burning's hitbox & launch distance have been adjusted

-Sword Spin's damage output is increased to 10

-Sword Beam's damage output is increased to 10

-Sword Beam's hitbox is now consistent on startup

Enemies & Bosses

-Enemy & Boss HP has been toned down a bit

-Boss #2 has a new attack

-Bosses #2 & 5's background now scrolls slower

-Bosses #3 & 6 now have more chances to inhale projectiles

-Boss #4 has a new arena (again)

-Bosses #4 & 5's patterns & moves have been slightly adjusted

-Boss #6's patterns & moves have been heavily adjusted

-Boss #6 now doesn't reach the corners of the screen

General Improvements

-Ability stars can now be transferred to an empty second slot if Kirby has an ability.

-Now possible to drop down ladders by tapping Down + A

-Reduced the Screen Shake effect

-Reduced the Warpstar hitbox

-New UI elements while riding the Warpstar

-Tweaked buffering while inhaling, smaller chances to accidentally spit out something.

-Fixed a bug where the fullscreen/windowed state wouldn't save when resetting the game

-(Hopefully) Fixed a bug where the game would crash under certain conditions while regaining Cutter, please report if this still happens to any of you.



5 comments

Loading...

Next up

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

Who's excited for the new Kirby Air Riders?

Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame

Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)

This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.