Loading...
752
Game
Kirby: Wacky Episode
2 years ago

Kirby & The Eternal Paradise: Wacky Episode - Version 0.3.2 is now available for download! Experience the definitive version of the demo in this last patch!
https://gamejolt.com/games/kirbyeternalparadise/715188

#kirby #fangame #gaming #gamedev #gamedesign #gamemaker #videogame


Yes, I am now truly done with the Wacky Episode, and will now be getting some rest (for real this time!!)

-0.3.2 Patch Notes-

Movesets

-Some attacks can now be canceled earlier, or can now be canceled

-Cutter Boomerang damage output is reverted to 10, but now pierces enemies

-Hyper Boomerang damage output is now 12, and now has boomerang physics

-Propeller Cutter's launch distance has been adjusted

-Burning's hitbox & launch distance have been adjusted

-Sword Spin's damage output is increased to 10

-Sword Beam's damage output is increased to 10

-Sword Beam's hitbox is now consistent on startup

Enemies & Bosses

-Enemy & Boss HP has been toned down a bit

-Boss #2 has a new attack

-Bosses #2 & 5's background now scrolls slower

-Bosses #3 & 6 now have more chances to inhale projectiles

-Boss #4 has a new arena (again)

-Bosses #4 & 5's patterns & moves have been slightly adjusted

-Boss #6's patterns & moves have been heavily adjusted

-Boss #6 now doesn't reach the corners of the screen

General Improvements

-Ability stars can now be transferred to an empty second slot if Kirby has an ability.

-Now possible to drop down ladders by tapping Down + A

-Reduced the Screen Shake effect

-Reduced the Warpstar hitbox

-New UI elements while riding the Warpstar

-Tweaked buffering while inhaling, smaller chances to accidentally spit out something.

-Fixed a bug where the fullscreen/windowed state wouldn't save when resetting the game

-(Hopefully) Fixed a bug where the game would crash under certain conditions while regaining Cutter, please report if this still happens to any of you.



5 comments

Loading...

Next up

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Here's my last showcase before I get back to work on new things: Featuring a redesigned HUD and recreating Deku Sticks in 2D! It was my pleasure giving you small glimpses every now & then, but Zelda showcases will be going on hiatus until I have more.

With the Fire Rod, you can burn (almost) everything! BURN IT ALL! #zelda #fangame #gamedev #pixelart

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Small teaser for a certain Magical Boomerang. Still a tricky but powerful item to maneuver! And with that I'll be taking a break for a few days, for obvious reasons I imagine.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

-WIP- Got the good ol' Biggoron's Sword ready to swing and send baddies flying! #zelda #gamedev #pixelart #gamedesign

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.