Loading...
761
Game
Kirby: Wacky Episode
2 years ago

Kirby & The Eternal Paradise: Wacky Episode - Version 0.3.2 is now available for download! Experience the definitive version of the demo in this last patch!
https://gamejolt.com/games/kirbyeternalparadise/715188

#kirby #fangame #gaming #gamedev #gamedesign #gamemaker #videogame


Yes, I am now truly done with the Wacky Episode, and will now be getting some rest (for real this time!!)

-0.3.2 Patch Notes-

Movesets

-Some attacks can now be canceled earlier, or can now be canceled

-Cutter Boomerang damage output is reverted to 10, but now pierces enemies

-Hyper Boomerang damage output is now 12, and now has boomerang physics

-Propeller Cutter's launch distance has been adjusted

-Burning's hitbox & launch distance have been adjusted

-Sword Spin's damage output is increased to 10

-Sword Beam's damage output is increased to 10

-Sword Beam's hitbox is now consistent on startup

Enemies & Bosses

-Enemy & Boss HP has been toned down a bit

-Boss #2 has a new attack

-Bosses #2 & 5's background now scrolls slower

-Bosses #3 & 6 now have more chances to inhale projectiles

-Boss #4 has a new arena (again)

-Bosses #4 & 5's patterns & moves have been slightly adjusted

-Boss #6's patterns & moves have been heavily adjusted

-Boss #6 now doesn't reach the corners of the screen

General Improvements

-Ability stars can now be transferred to an empty second slot if Kirby has an ability.

-Now possible to drop down ladders by tapping Down + A

-Reduced the Screen Shake effect

-Reduced the Warpstar hitbox

-New UI elements while riding the Warpstar

-Tweaked buffering while inhaling, smaller chances to accidentally spit out something.

-Fixed a bug where the fullscreen/windowed state wouldn't save when resetting the game

-(Hopefully) Fixed a bug where the game would crash under certain conditions while regaining Cutter, please report if this still happens to any of you.



5 comments

Loading...

Next up

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!

#zelda #gamedev #gamedesign #pixelart

Feeling some creative "block", so here's the last vid for a bit, featuring the Cane of Somaria. Projectiles from A Link to the Past have also been added to this version!

#zelda #fangame #gamedev #pixelart

A very quick and silly Kirby doodle I made in Inkscape while experimenting with a tablet setup; thought he was too silly not to share.

I've been using Inkscape for about 15 years, but have never bothered with the tablet features until now.

: Inkscape

Here's my last showcase before I get back to work on new things: Featuring a redesigned HUD and recreating Deku Sticks in 2D! It was my pleasure giving you small glimpses every now & then, but Zelda showcases will be going on hiatus until I have more.

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I'm feeling generous, so here's another video showcasing a NPC! This wise kid has something to say, will you hear him out?

#zelda #gamedev #gamemaker #pixelart #gamedesign

Pull, aim & let go: It's the Bow! Charged Arrows will pierce enemies!

Decided to use Minish Cap's version instead of Link's Awakening, with custom Bow & Arrow sprites. #zelda #fangame #gamedev #pixelart

This week's #FanArtFriday celebrates Kirby!

Complete the quest and you'll get Coins!

Important project update: